Posted work i did from Wanted - Weapons of Fate and Terminator Salvation.
When i left SLS i didn't get the time to do much self-promotion, i worked on literaly hundreds of city buildings pieces together with a small team of artists, so i'm gonna try to get some in-game screens that feature more of my stuff.
A small clarification as a random note, because i keep reading this stuff: a game isn't "AAA" or "triple A" because it has 90+ on metacritic, AA and AAA are just buzzwords for budget amount. It has nothing to do with sales or scores, it's just a measure of budget. A "triple A title" is just a big budget, big investment title.
I've been reading that sort of mistake for years, but finally got annoyed enough to post something with some comments on forums about Halo 3 ODST, and how it's 84 metacritic make it not be an "AAA" title - which is false, it's an AAA title because it has a big budget, the score is irrelevant.
Portfolio site:
João Costa :: artbymasa
My accounts:
Game / Personal Art: *Gridlinked
Architecture + Design: ~masakari-archidesign
My tools:
3DS Max 9, Photoshop CS2, Dreamweaver 8, Corel Draw X3, ZBrush 3.1, AutoCAD 2004
Member of:













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Unfinished prototype, a consequence of something to be...
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Weblog: PlasmaFire.org
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Unfinished prototype, a consequence of something to be...
Great work on the Fafnir!
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Unfinished prototype, a consequence of something to be...
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My spoon is too big! My spoon is too big! I am a banana!
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Unfinished prototype, a consequence of something to be...
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My spoon is too big! My spoon is too big! I am a banana!
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Unfinished prototype, a consequence of something to be...
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