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©2007-2009 *Gridlinked
:icongridlinked:

Artist's Comments

Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games

I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.

I hope this is helpful for all the aspiring 3d artists out there.

Comments


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:iconmaddog3060:
Sweet, I'll have to look this over, since I want to create a player model of a Cadian Kasrkin for UT3 someday. ;)

--
TANSTAAFL
"The believer is happy; the doubter, wise."
-Hungarian Proverb
:iconnisori:
Dude you have no idea how useful this is now. Thank you very much for creating it.

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It's a great conversation peice.

SNAK [link]
:icongridlinked:
What's a Karskin? I mean, i know who the Cadians are and all that, but i don't know what that is? A vehicle? A creature?

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Unfinished prototype, a consequence of something to be...
:icongridlinked:
I'm glad it helps, that's what it's for! :)

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Unfinished prototype, a consequence of something to be...
:iconmaddog3060:
The Kasrkin is the guy in my avatar. They're also described here:
[link];ParentID=250597&GameNav=10

--
TANSTAAFL
"The believer is happy; the doubter, wise."
-Hungarian Proverb
:iconmaddog3060:
Fucking DA smilies!
Try this for a picture:
[link]

--
TANSTAAFL
"The believer is happy; the doubter, wise."
-Hungarian Proverb
:iconnisori:
No way! :D

--
It's a great conversation peice.

SNAK [link]
:iconclawofclanwolf:
oooohhh.... predy....
:iconthedarkbanditking:
Thank you! This info is needed by many. Including myself. Although I know the basics.. you hit on some details that I was not familiar with. Thanks again!! :D

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April 13, 2007
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